Kristallduvan

Summer 2019

Introduction

Kristallduvan means "The Crystal Dove" in swedish and is game I made in the summer of 2019. It's made in Unity 3D and Blender 3D.

The game

Kristallduvan is a game where the player controls a bird that travels through an endless tunnel and has to avoid obstacles.
You control the bird by either tapping on the left or right side of the screen. When you do that the bird flaps diagonally upwards towards the directions you clicked.
The dove is modeled, rigged and animated in Blender 3D.
I programmed the hitbox of the bird to shrink as you flap so that it would be more accurate to the visual appearance. This also creates an interesting game mechanic where the player can flap as you pass an obstacle to avoid hitting it more easily.
To make the game endless, I made the tunnel with different sections. As the bird flies new sections appear in front of him and the ones he has passed disappears to save memory.
There are in total 23 sections, but as the game begins the player only meet 12 of them. As the player hit certain milestones new sections will appear which makes the game more interesting as you go. The milestones are 10, 20, 30, 40 and 50 points.
There is a final milestone of 100 and if you hit that, the player unlocks "Gold Mode" which makes all the lights in the game a beautiful glowing gold.

Final words

What I showed you on this page is only a small fracture of the work but I picked the parts that find the most interesting so I hope you enjoyed it. If you want to get in contact you can send an email. Otherwise, till next time!